Following the launch of Xbox One, the most successful launch in Xbox history, and the recent launch of “Titanfall,” the most anticipated game of this generation, the Xbox team is sad to share today that Marc Whitten, Chief Product Officer of Xbox, will be leaving the team to become Chief Product Officer of Sonos.
Marc joined the Xbox team in 2000 and delivered three console generations, Xbox One, Xbox 360, and Xbox, along with helping to build Xbox Live and making it one of the world’s top online communities with 48 million members in 41 countries. Xbox One is off to the hottest start in Xbox history, Xbox 360 has sold 80 million consoles and the original Xbox sold 25 million units. Many of you have enjoyed his letters to the community over the years and playing with him on Xbox Live.
“I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” said Whitten. “Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team.”
Phil Spencer, Head of Microsoft Studios, said “I’ve had the pleasure of working with Marc for more than a decade and he has always led Xbox forward with a focus on our fans and delivering a platform that developers and creators can embrace to deliver incredible games and entertainment. We wish Marc well, while looking forward to the next chapter of Xbox.”
The remainder of the Xbox leadership team will remain intact and Marc’s team will report to Terry Myerson, executive vice president that oversees the teams building the software platform and experiences for Windows, Windows Phone and Xbox. “I’m thankful for Marc’s leadership on Xbox and the incredible team he’s helped build,” said Terry Myerson, executive vice president of the operating systems group. “I look forward to working with Yusuf, Phil and the rest of the team to find a great replacement.”
“Marc played a pivotal role in building the Xbox business over the last 14 years and has been a great partner for me personally,” said Yusuf Mehdi, Corporate Vice President of Strategy and Marketing, “Marc has built a very strong and passionate team that has delivered innovative technology for game and entertainment fans. Our fans will continue to inspire us to do great work on their behalf.”
You can continue to play with Marc on Xbox Live under the gamertag notwen.
Source: Xbox Wire
In an open letter, the Witcher 3 devs explained why:
“We have wanted Witcher 3 to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important,”…
“A few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us.
“We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
“We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.
“Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.”
The Xbox One Stereo Headset Adapter is used to connect chat or stereo headsets to your controller, such as the Xbox One Stereo Headset or third-party gaming headsets. The adapter is included with the Xbox Stereo Headset and is also sold separately to support third-party or “legacy” headsets.
To use the Xbox One Stereo Headset Adapter with your Xbox One Console, you’ll need to update your Xbox One Controller with the latest software to support the Adapter.
Follow these steps to update your controller to support the Xbox One Stereo Headset Adapter:
Note It’s important to connect to Xbox Live because your console will need the latest system update, which contains the newest controller software. If you’ve connected recently, your Xbox One is probably already up to date, but you should connect anyway just to be sure. If your console needs an update, you’ll be prompted to install one.
If you see the following screen during the controller update, something may not be connected properly. Disconnect and reconnect the USB cable, headset, and Stereo Headset Adapter.
If you still see this message, try these solutions:
Screen Gems has signed on to distribute The Last of Us, a live-action adaptation of the PlayStation 3 video game from Naughty Dog. Neil Druckmann, the Creative Director for the game, will write the script. The creative architects will be Naughty Dog co-presidents Evan Wells and Christophe Balestra, as well as Druckmann and Game Director Bruce Straley. They’ll team with Same Raimi and his Ghost House Pictures banner.
Disney’s struggling video game and Internet division laid off roughly 700 employees on Thursday, or 26 percent of its global staff, in a major retrenchment that includes a shift in advertising strategy at Disney.com.
“These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability,” James A. Pitaro, the president of Disney Interactive, said in an interview.
Currently only confirmed for Europe, the bundle is available for pre-order for the game’s release on May 30. For those who’ve already pre-ordered the game, you can still upgrade to the bundle while stocks last.
A selection of Mario Kart-themed keyrings, including a Golden Dash Mushroom, Red Shell and Bullet Bill versions will be given out while stocks last.
In addition, the Nintendo UK Store will offer exclusive special deals that include the Mario Kart 8 Limited Edition Spiny Shell bundle, a Bullet Bill T-Shirt and the Red Shell keyring, or alternatives without the Spiny Shell; these have limited availability.